Design of a Gamification-Based Learning Application on the Human Digestive System for High School Students

Authors

  • Astrida Misna Tianti University of Wijaya Kusuma Surabaya Author
  • Anang Kukuh Adisusilo Author

DOI:

https://doi.org/10.32664/icobits.v1.77

Keywords:

Gamification;unity;introduction to the digestive system;high school students

Abstract

Biology learning at the high school level, particularly on the topic of the human digestive system, still predominantly uses conventional delivery methods that tend to be less interactive. This often makes students quickly lose interest and become less motivated to understand the concepts of the human digestive system. This study aims to develop a gamification-based learning application that integrates game elements such as points, levels, badges, leaderboards, progress bars, and interactive quizzes as an alternative learning medium. The development of this application uses the Multimedia Development Life Cycle (MDLC) method, which includes the stages of concept design, asset creation and design, application implementation using Unity, and functionality testing. In the development process, Unity is used as the main framework for building the Android-based Biology learning application. Unity enables the creation of a more interactive interface with support for animation and three-dimensional visualization while maintaining responsiveness across various gadget screen sizes. Through this approach, Biology learning is expected to become more engaging, interactive, and enjoyable, thereby increasing students’ motivation and interest in learning.

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Published

19-01-2026